Wednesday, November 19, 2025

With the Munk Madness Expansion, we are introducing a complete overhaul to regional PvP and unveiling mysterious new structures of power: the Aether Monoliths.

Gather your allies, ready your weapons, and claim your place in the ever-shifting battlefields of glory.

Adventurers can now better plan their battles across the ever-changing landscape of Open World PvP!
With the Munk Madness Expansion, three regions will always be in Conflict, each lasting three hours. After one hour has passed, one of those regions escalates into a full Warzone, for the remaining two hours.
Once their timers end, these regions return to Peace, and a new set of three regions rises to take their place, ensuring a constant, dynamic rotation of battlefields.

Gilead, Glaceforde, Fields of Despair, Crowhollow Bog, Elder Coast, Frost Steppes, The Blotch and Ostera are the regions able to transition into Conflict and Warzone phases.
Regional Buffs
While in Conflict or Warzone, each Region receives a powerful bonus to reward those who risk open conflict:
✨ +20% Experience Gain from creatures.
🎁 +20% Item Drop Rate from creatures.
🌳 +25% Chance to obtain Double Materials from Open World Gathering.
Every active Conflict or Warzone region is granted one of these buffs at random, encouraging exploration and combat across all territories!
Additionally, the Plunder Channel will be temporarily disabled during this period to focus PvP activity into these updated dynamic regions.
With these changes, followed by the addition of the Aether Monoliths (explained right below), we believe that the Open World PvP will be more streamlined and rewarding than ever, inviting Guilds, groups, and lone adventurers alive to dive head first into the fray and collect the spoils of war!

In the wake of so much battle, the land itself begins to stir and ancient Aether Monoliths awaken, ominous ruins with crystalline spires pulsing with chaotic Aether energy.
Their origin remains unknown, and scholars still debate their true nature, but Guilds across the realm have already begun to fight for control of their mysterious power.
Capturing Monoliths
When a region shifts into Warzone, the Aether Monolith is activated. 30 minutes after activation, the Monolith can be captured by Guild members who channel their power for 60 seconds without interruption.
The process can be interrupted by damaging the channeling adventurer, meaning coordination and defense are vital to succeed. If the channeling continues for 60 seconds, the Aether Monolith is captured by the player and/or Guild!

Capturing an Aether Monolith grants ar large amonut of Fame to every online Guild member who holds a Guild Crest, strengthening their name and prestige across the realm!
Your Guild can capture a Monolith once every 2 hours, but that doesn’t mean you can’t interrupt other Guilds’ plans in the meantime 😉
Additionally, in the future, the number of Monoliths your Guild has claimed will be displayed on the Aether Monoliths Leaderboard (to be released) for all to see.
Rise to the Challenge!
With the updated Open World PvP and the arrival of the Aether Monoliths, RavenQuest enters a new era of rivalry and discovery. Whether you fight for Fame, fortune, or simple thrill, every victory will leave a mark in the land, and perhaps even the flow of Aether itself.
The battlefield is changing. Rise to the challenge and claim your glory in RavenQuest!