Tuesday, June 17, 2025

Since the release of Update 1.0.9, our team has been hard at work crafting the largest milestone for RavenQuest since it's release. Patch 1.1.0's scope has grown substantially — driven by your feedback and what our Adventurers truly want in RavenQuest.
Patch 1.1.0 - Treasures Below - will mark the largest evolution of the RavenQuest and introduce the $QUEST 2.0 Reward Ecosystem, Epic Games Release & more we're keeping secret for another week or so. Soon we will be sharing everything to come in this massive milestone update for RavenQuest.
But before we get there, we have another exciting and impactful update with new progression, additional team content & more!

As we build momentum toward the Treasures Below Expansion (1.1.0), we're looking at bringing beloved content under the spotlight — creating new reasons for both fresh-faced adventurers and seasoned veterans to join forces. One of the most exciting additions in this spirit is the Boss Bounty System!
Issued by Grandmaster Maxxor of the Rangers Company, Boss Bounties are rotating Story Quests that challenge players to hunt down some of the most iconic bosses in RavenQuest. Every Monday, Thursday, and Saturday, one of nine pre-selected bosses will be randomly selected to have a bounty placed on their head — available to any player who has already completed that boss’s main story. The current roster of Boss Bounty targets includes:
Whether you're returning for vengeance or helping others overcome these formidable foes for the first time, Boss Bounties make it easier than ever to form parties, revisit epic encounters, and earn powerful rewards.
What’s in it for you?
So rally your allies, head to Glademire Fort, and speak with Grandmaster Maxxor to begin your hunt. Whether you're seeking glory, fame, or that one last emblem for your next reward, Boss Bounties are your ticket back into the action.

With Update 1.0.9.5, the progression ceiling in RavenQuest is rising — the maximum Level for Archetypes has been increased from 75 to 80, bringing several impactful improvements for players looking to push their builds even further!
This change also raises the cap for Effective Level, which is calculated as the average of your active Archetypes. As a result, players can now reach an Effective Level of 80 — and everything tied to it scales accordingly.
This means more Attribute Points from your active Archetypes, more Skill Points from both your current and inactive ones, and a slightly raised softcap for stat scaling, which now extends beyond Level 75. Since even inactive Archetypes can now reach Level 80, their passive contribution of Skill Points has also increased, rewarding those who invest time into leveling a variety of paths.
Overall, this update adds more flexibility, depth, and long-term progression for players who want to fine-tune their character and push their potential to the limit. Whether you’re optimizing your main setup or experimenting with new builds, the path to Level 80 brings meaningful new rewards.

Based on community feedback, we’re introducing a few targeted balance tweaks to address the overperformance of specific builds. These small but meaningful adjustments aim to maintain class identity while ensuring healthier diversity across Archetype combinations.
Devout Protector (Protection)
Havoc (Wizardry)
Feasting Strike (Warfare)
We’ll continue monitoring class and win rates in Rifts after the patch lands, and make further refinements if necessary. Sometimes, all it takes is a slight shift to breathe fresh life into the battlefield.


Tell us what you think about the Update 1.0.9.5: Join the discussion in our Tavern on Discord and share your thoughts!