Warrior Mage Fighting

Update 1.2.4 Notes

Update 1.2.4 delivers a powerful mix of long-awaited improvements and exciting new customization options!

On the progression and balance side, Aether Monoliths have received a rework to bring a more predictable schedule for participation and more balanced Fame rewards in comparison to other RavenQuest Fame rewards, addressing some of the most common concerns around competitive play. On the customization side, we are expanding what it means to express your identity in combat, with new Pets and the introduction of Kill Animations — a brand-new cosmetic system that turns every victory into a visual statement.

Whether you are pushing for Fame, hunting for your next favorite companion, or looking for new ways to personalize your character, this update lays important groundwork for the future while delivering meaningful upgrades right now!
 


A brand-new cosmetic category has arrived: On-Kill Animations, a flashy way to customize how your victories look.

On-Kill Animations replace the default death effect with unique, high-impact visual finishers that trigger whenever you land the final blow on another player. With a custom On-Kill Animation equipped, every kill becomes even more special, letting you showcase your style, personality, and dominance on the battlefield!

To kick things off, we are introducing the first custom On-Kill Animation: Reaper. This dark and menacing Limited Edition finisher marks your kills with a signature visual flourish and sets the tone for future additions. Players who obtain the Mors Pet (new) from the Lucky Wheel will automatically receive the Reaper Kill Animation as a bonus, making it an exclusive way to enhance both your companion and your combat presence!


On-Kill Animations are cosmetic and function similarly to Player Outfits, with some being Ascendable and some being Non-Ascendable.

To support this new feature, a new On-Kill Animations tab has been added under Character > Effects. From this tab, players can select the new kill animation and any custom ones they own and, in future updates, purchase additional Animations using Lucky Coins.

This is only the beginning. More of these animations are planned for future updates, giving you even more ways to personalize how your victories are remembered!
 

The Munk Carnival doors will officially open on Saturday, February 7th, 16:00 UTC (after a planned maintenance)!

The Carnival Wheels will be refreshed with a brand-new lineup, introducing 10 new Pets (including Shiny variants) to discover and collect. Whether you are hunting for your next favorite companion or expanding your collection, there’s never been a better time to spin the Wheel. Meet the new Pets arriving in RavenQuest:

  • Zeleko ー Common
  • Kaiman Whelp ー Grand
  • Lirin ー Arcane
  • Zappy ー Exalted
  • Mors ー Legendary and Shiny
  • Alephi ー Legendary and Shiny
  • Embral ー Legendary and Shiny

At the same time, a group of existing Pets has retired from the Carnival. 9 Pets have been removed from the Wheel and can no longer be obtained, making room for fresh faces:

  • Toffee Tom ー Common
  • Krample ー Grand
  • Glimmer ー Arcane
  • Blizzy ー Exalted
  • Tinkerton ー Exalted
  • Glacie ー Legendary and Shiny
  • Dreamweaver ー Legendary and Shiny
  • Frostflare ー Legendary and Shiny
  • Ashborne ー Legendary and Shiny


To celebrate the arrival of Pets in Update 1.2.4, a special Gemstone Transmutation Event will go live alongside the update! For a limited time only (this week) all $QUEST gained from Gemstone transmutation will be increased by 50%. Don’t miss this opportunity to maximize your gains while the event is active!


And that’s not all. As mentioned above, any Mors obtained from the Wheel will now come with an exclusive On-Kill Animation, granting a new way to showcase your style, personality, and dominance in combat. This empowered Pets will only be available for a certain period of time, making this the perfect moment to spin the Wheel.
 


A common concern with Monoliths has been with the change to an unpredictable schedule for Monolith spawning. This change has led to Guilds and players still feeling the need to be available 24/7 incase a Monolith spawns, with a significant fear of missing out if not.

We have implemented several changes to how Aether Monoliths spawn for better predictability and scheduling, as well as flexibility for Guilds and Adventurers based on their timezone.

Monoliths will now spawn two times each day at consistent Warzone windows based on the day of the week, the time alternating by day of the week:

Time Windows

  • Monday ー From 18:00 → 21:00 and from 06:00 → 09:00 UTC.
  • Tuesday ー From 12:00 → 15:00 and from 00:00 → 03:00 UTC.
  • Wednesday ー From 15:00 → 18:00 and from 03:00 → 06:00 UTC.
  • Thursday ー From 18:00 → 21:00 and from 06:00 → 09:00 UTC.
  • Friday ー From 21:00 → 00:00 and from 09:00 → 12:00 UTC.
  • Saturday ー From 12:00 → 15:00 and from 00:00 → 03:00 UTC.
  • Sunday ー From 15:00 → 18:00 and from 03:00 → 06:00 UTC.


This also ensures that the Warzone spawning on Saturdays will not overlap with Guild Wars.

Fame Rewards

We have been closely monitoring the Aether Monolith system since the previous patches. Based on overwhelming community feedback and internal data, we fully agree that Fame contribution from Monoliths was disproportionately high for the activity, resulting in an unhealthy concentration of Fame on a single system that is very top heavy and exclusive. With this, we have made the following changes to Fame amounts from Monoliths, keeping them a strong Fame gain, but not invalidating majority of other Fame sources in RavenQuest:

  • Adventurers can now earn Fame from Monoliths from one of the two Monolith spawns each day. However, you can still participate in a second Monolith battle with your Guild, you will just not receive Fame a second time if it's captured. This resets each day at the daily server reboot.
  • Capturing a Greater Monolith will now provide 1,000 Fame to all nearby Guild Members.
  • Capturing a Lesser Monolith will now provide 700 Fame to all nearby Guild Members. 
     

Monolith Locations

Lastly, we have identified cases where a single guild could leverage the terrain around certain Monoliths to control access and significantly limit other players’ ability to contest them. To reduce positional advantages and encourage more dynamic engagements, we have relocated several Monoliths to more open areas and added new Waypoints, while also improving pathing between existing Waypoints and Monolith locations.

Monolith Position Updates

  • Gilead’s Monolith moved to the area surrounding The Flooded Maw.
  • Crowhollow Bog’s Monolith moved to Horror’s Nest.
  • Field of Despair’s Monolith moved to Scarred Valley.
  • Glaceforde’s Monolith moved to a camp near Shrieking Pass.
  • Frost Steppes’ Monolith moved to the Wintry Plains.


Waypoint Updates

  • Gilead City Waypoint (Gilead Island) now has alternative exit paths.
  • Woodhaven Waypoint (Crowhollow Bog) now has alternative exit paths.
  • Master’s Overlook Waypoint (Fields of Despair) now has an alternative path out of the cave.
  • Vikkar Bay Waypoint (Glaceforde) now has alternative paths off the deck.
  • Kari’vir Waypoint (Frost Steppes) now has alternative paths out of the chapel.
  • Added a new Waypoint at the Frost Steppes’ outskirts, near Yorn’omaala.
  • Added a new Waypoint at Ostera’s outskirts, north of the Hidden Grotto.
     


We have implemented an optimization to how the Minimap is rendered by breaking it into a grid of smaller image tiles instead of using a single large texture. This allows minimap textures to load more efficiently, reducing memory overhead and improving loading behavior when entering new areas or when the minimap updates.

As a result, players should experience faster and more consistent Minimap loading as part of our ongoing performance improvement efforts!
 


Aether Rifts

The current prevalence of self-healing builds in 1v1 Rifts often turns matches into prolonged cat-and-mouse scenarios, where highly durable healers can survive for extended periods while dealing minimal damage. To address this, Severed Link’s healing reduction now escalates faster and more aggressively, specifically targeting builds that rely on excessively extending match duration.

Additionally, Severed Link is now split into two distinct versions based on game mode: one for 1v1 Aether Rifts and one for 2v2 Aether Rifts. While the name and icon remain unchanged, the description has been updated to reflect the new behavior:

1v1 Version

In 1v1 Aether Rifts, Severed Link now reduces healing effectiveness by 9% per minute, ticking every 20 seconds. The effect can stack continuously up to 22 stacks, reaching a maximum of 65% total Healing reduction. Severed Link cannot be purified by any means. Health Potions retain their existing interaction, and now additionally remove 3 Severed Link stacks when used.

2v2 Version

In 2v2 Aether Rifts, Severed Link reduces healing effectiveness by 6% per minute, ticking every 20 seconds. The effect can stack continuously up to 33 stacks, also reaching a maximum of 65% total Healing reduction. As with the 1v1 version, Severed Link cannot be purified. Health Potions continue to interact with the effect and now remove 3 Severed Link stacks when used.

Rangers Company

  • Added a second Rangers Company Outpost to the Gilead, Glaceforde, and Ostera regions.
  • Existing Glaceforde and Ostera Outposts have been renamed to Southern Outpost.
     

Expeditions

  • The Ghost Key has been improved to offer clearer value during Expeditions. Keys obtained through it will now always be Shiny, regardless of their rolled rarity, making it a more attractive choice.


Miscellaneous

  • Currency Exchange offers now remain active for 72 hours, extending their duration from the previous 24-hour limit.
  • The Character customization menu now displays the name of each option when hovering over their icons (Outfits, Effects, Adornments, and Pets).
  • Added a dedicated announcements section to the Launcher window, allowing important information such as events, maintenance, and downtime notifications to be clearly displayed.
  • Based on community feedback, RavenPacks rewarded through the Fame Pool System have been changed to Non-Ascendable instead of Ascendable. This change applies to Fame cycles with Chests distributed on February 10th and onward, meaning that any Fame Chest opened on or after February 10th will grant a Non-Ascendable RavenPack, even if the Chest was earned earlier.

 

 

  • The Login Screen now displays the correct ping value for each region.
  • The RavenCard Giant Bee is now properly increasing the damage per tick.
  • Corrected a typo in the marketplace where Blunderbuss was misspelled as Blunderbusss.
  • The Grand Wagon Tradepack Bag UI now correctly displays a capacity of 6 slots instead of 5.
  • Creatures in the Battle List are now properly sorted by distance when using the By Distance filter.
  • Fixed an issue that caused the death screen to become unresponsive for players with Legacy Levels 1–20.
  • Fixed an issue where the RavenCard Troll Champion damage bonus from Smithing Smash (Protection) was incorrectly applied to unintended targets. The bonus now only applies to targets affected by the RavenCard and only increases damage dealt by the Revenge skill, no longer affecting targets hit solely by splash damage.


Tell us what you think about the Update 1.2.4: Join the discussion in our Tavern on Discord and share your thoughts!