Warrior Mage Fighting

Update 1.2.5 Notes

Update 1.2.5 brings the arrival of the Large Community Land, bringing additional $QUEST rewards to Landowners, highly desired Quality of Life such as an Experience Tracker & more!

This update will also be introducing several improvements to hunting spots across the world, adjustments to group activities like Aether Echoes and Expeditions, and a variety of quality-of-life improvements and fixes to enhance the overall gameplay experience!

Additionally, RavenQuest’s 1 Year Anniversary is just around the corner! We are currently preparing some surprises to celebrate this milestone with the community. Stay tuned, because the festivities will be starting this Friday with an in-game Event, then Saturday with a 1 Year Anniversary AMA & a First Look at RavenQuest's largest milestone since it's launch, Fortune's Frontier! 🎉

[🤝] Community Feedback Indicator

Starting with this update, you will notice an icon next to certain changes in the update notes: [🤝]. This indicator highlights features, improvements, and adjustments that were directly inspired by community feedback.

RavenQuest is constantly evolving, and your suggestions play a crucial role in shaping the game. Whether it's quality-of-life improvements, balance adjustments, or new ideas, we actively review feedback shared by the community.

If you have thoughts about this update or ideas for future improvements, send it in the Feedback Discord Channel! Our team regularly reads player feedback, and many of the changes you see in the game start right there.

Thank you for continuing to help us build RavenQuest together! ❤️
 


The Large Community Land tier is now officially available for unlocking in RavenQuest!

When we originally planned this tier, we held back its activation intentionally. The material economy needed time to reach a healthy, balanced state — and we wanted to make sure that when Large Community Land arrived, it arrived right. 

That meant ensuring it was fully integrated into the $QUEST Ecosystem and structured in a way that genuinely strengthens the value of Open World NFT Land ownership, not just adds noise alongside it. We are confident that moment is now, when materials are more desired than ever.

Unlock Requirements

To unlock a Large Community Land, Adventurers must be at least Legacy Level 70 and obtain the required Land Deed through the North Star Quest System.

  • Unlock Cost: Equivalent to 10,000,000 Silver in $QUEST, calculated at the current $QUEST ↔ Silver rate.
  • Weekly Tax: Equivalent to 2,000,000 Silver in $QUEST, also based on the live exchange rate.


Note: Community Land does not provide the yield multiplier of Open World NFT Land.


$QUEST Distributed Back to Landowners

Every $QUEST spent to unlock and maintain Large Community Lands flows directly back to active NFT Landowners — 100% of it.

Here's how it works: as Large Community Lands are unlocked and maintained, a $QUEST pool will begin to accumulate. Once that pool reaches a meaningful size, we will begin running consistent Landowner-Exclusive Gameplay Based Events that redistribute the full pool back to active Adventuring Landowners. These events will run on an ongoing basis as the pool continues to grow each cycle.

This isn't a one-time reward. It's a recurring, sustainable loop — one that makes active Landowners direct beneficiaries of every Large Community Land that gets unlocked in the game.
 


One of the top requested features by the community [🤝] is now live!

The new Experience Tracker allows you to monitor your progression in real time and optimize your grind like never before. Whether you are pushing levels or maximizing profession efficiency, you now have precise data at your fingertips.

With the Experience Tracker, you can monitor the Total EXP Gained and the EXP Gained per Hour, and all data is clearly separated between Creatures and Professions, giving you deeper insight into where your progress is coming from.

Tracking begins the moment you activate it (or from your last reset), and you can stop or reset it at any time to start fresh calculations from zero.

The size was adjusted to ensure better visibility in the Update Notes.

To support the addition of the Experience Tracker, a brand-new button has been added to the Minimap for quick and easy access. Mouse-hover this button to instantly view a tooltip with tracked values and total elapsed time, or click to open a movable window that stays on screen, displaying:

  • Total EXP Gained
  • EXP per Hour
  • Total Tracked Time
  • Option to Stop Tracking
  • Option to Reset Tracking

 


With this update, we are bringing changes to a total of 8 hunting spots, ranging from low to high level. Additionally, a new cave section was discovered deep under the Matchwood Camp, and as the high level Winterborns went on to explore the area, the opportunity for a new mid-level spawn has appeared!

Winterborns — under Matchwood Camp, Glaceforde (Level 62-66 and 85-89)

  • The strongest Winterborns have expanded their domain further below Matchwood Camp, leaving less experienced family members guarding their old campsites.
  • The environment was updated so it conveys more clearly that it is inhabited. Narrower, emptier hallways were added to connect larger camp rooms, improving structure, immersion, and flow.


Trunks — under the Woodman’s Folly, at Ostera (Level 83-88)

  • The ratio between melee and ranged creatures have been adjusted to improve combat rotations.
  • Creature density was also increased in the area.


Stonelings — to the west of Tremoring Hills, at Ostera (Level 77-79)

  • Creature density was overall increased in the area to improve combat rotations.


Ice Zorians, Iceshell Tortoises and Frostbound Drakes — Glaceheart Island, at Glaceforde (Level 75-78, 76-79, 79-81)

  • The ratio between melee and ranged creatures have been adjusted to improve combat rotations.
  • Creature density was also increased, creating a more consistent and engaging respawn experience.


Wolves — under Gloomwood, at Elder Coast (Level 64-66)

  • Creature spawns were adjusted in order to improve availability.
  • A new hallway has been created, and smaller paths were added to improve overall rotation flow.


Warhogs — Hogfort, at Hadarak (Level 62-66)

  • Creature spawns were adjusted in order to improve availability.
  • Unintended holes and unwalkable tiles within the middle of the respawn area were corrected to improve movement.
  • A new cave floor was created, and the spawn area was expanded to provide a larger and more functional combat space.


Bears — under the Whispering Fountain, at South Glademire (Level 32 to 35)

  • The cave’s hallways were widened in order to improve navigation and overall flow.
  • Creature spawns were also adjusted. The respawn now primarily consists of Brown Bears, along with newly added Dire Bears.


Wolves — between the Chapel of Skorn and Deathold, at South Glademire (Level 17-19)

  • The cave’s hallways were widened, and previously dead-end paths were connected to improve navigation and overall flow.
  • Creature spawns were also adjusted while maintaining the same level range.

 


Aether Echoes [🤝 Community Feedback]

Players can now participate in Aether Echoes boss encounters without using a scroll, perfect for helping your party. Here’s how it works:

  • The Party Leader must still possess and use the correct scroll to initiate the boss encounter.
  • Once the leader activates the scroll and the confirmation window appears, party members may enter the encounter even if they do not spend a scroll themselves.


However, players who enter without using a scroll will receive no rewards, will not complete related Achievements and will not gain Fame.

In short, if you do not consume a scroll, you will not earn or progress anything tied to that Aether Echoes run, but you are free to join and support your group!

This change allows for greater flexibility in group composition while preserving the integrity of the reward system.


Expeditions [🤝 Community Feedback]

To ensure proper preparation and maintain combat standards, players must now have all equipment slots filled with Combat Gear in order to enter an Expedition. If any required slot does not contain a Combat Gear item, the player will be prevented from joining the Expedition.

Attempting to enter without meeting this requirement will trigger a server message informing the player of the missing equipment. Make sure you are fully geared up before heading into battle!


Miscellaneous

  • [🤝] Added alphabetical sorting (A → Z) to the Friends List in the Social (N) menu. Friends are now ordered alphabetically across both sections: Online and Offline.
  • [🤝] Added a new "Guild Members" filter option to the Battle List UI (under Party Members), allowing players to display only characters from the same Guild. Additionally, we implemented a client-side fix to stabilize Battle List health bar rendering and text sizing.
  • The Double Party EXP & Loot bonuses event has now ended. Party bonus values have returned to their original scaling and amounts.
  • Improved the tooltip descriptions for several cannons in the Action Bar, providing clearer and more complete skill information.
     

 

  • The Cabin filter for Sturdy Fishing Crane was incorrectly labeled as Large Fishing Crane. It now correctly displays Sturdy Fishing Crane.
  • Adjusted two Level 73 Elves spawning in a Level 85–87 area of Elder Coast to match the intended level range for that zone.
  • Adjusted a Level 48 Minotaur spawning in a Level 54–56 area inside the Minotaur Cave in Hadarak Desert to match the intended level range for that zone.
  • Fixed an issue where certain UI elements would disappear after hiding them and logging out.
     

Tell us what you think about the Update 1.2.5: Join the discussion in our Tavern on Discord and share your thoughts!