Wednesday, April 8, 2026

Welcome to Update 1.2.6!
This patch is heavily focused on Archetype balance. We went through every Archetype with a clear goal: make them feel better to play, more rewarding to master, and more aligned with their intended identity. Some of these changes are straightforward buffs, while others are shifts in how certain tools are meant to be used, but overall, you should feel the difference.
Alongside that, there are a few important changes and fixes worth keeping an eye on!
On a bigger note, we are deep in the development of our Spring Update: Rise of Tyrants. What we previously referred to as Regional Bosses have evolved into something much more meaningful: Tyrants. We are also getting close to sharing more of what that actually looks like in-game! There is another teaser waiting for you at the end of these notes! 😉
[🤝] Community Feedback Indicator
As a reminder, the Community Feedback indicator [🤝] highlights features, improvements, and adjustments that were directly inspired by community feedback.
If you have thoughts about this update or ideas for future improvements, send them to the Discord Feedback Channel. Our team regularly reads player feedback, and many of the changes you see in the game start right there!
Let's dive into the changes coming with this update! ❤️

Holy
We focused on making Holy's healing toolkit feel consistently rewarding across the board. Nearly every core heal received meaningful buffs, making your output more impactful from moment to moment. Flash Heal, Mend, and Dawn's Light now land harder, with Dawn's Light also channeling faster. Mend has been reshaped into a shorter but much more potent heal-over-time, turning it into a more active and satisfying tool.
Living Saint now provides a stronger stat boost to better reward dedicated support playstyles, while Morningstar Bishop enhances Holy's PvE presence by dealing significantly more damage to creatures. If you're running Holy, your group will feel the difference.

Dawn's Light
Cast time decreased from 2.5 to 2 seconds.
New Description: Channels for 2 seconds and then heals the target for 300% (Healing Power) health. Increases healing by 40% (Healing Power) per 10 Aether consumed.
Flash Heal
Healing increased from 100% to 125%.
Bonus healing increased from 40% to 50%.
New Description: Heals the target for 125% (Healing Power) health. Every third Flash Heal heals a bonus 50% (Healing Power) health and becomes an instant cast.
Living Saint
Stat bonus increased from 20% to 25%.
Mana cost increased from 15% to 19%.
New Description: Increases your (Defense Power) and (Healing Power) by 25% for 5 seconds. Increases the duration of the effect by 1 second per 10 Aether consumed.
Mend
Healing increased from 40% to 75%.
Aether healing increased from 11% to 18%.
Duration decreased from 8 to 5 seconds.
New Description: Heals the target for 75% (Healing Power) health per second over 5 seconds. Increases healing by 18% (Healing Power) per 10 Aether consumed.
Morningstar Bishop (RavenCard)
Now deals double damage to creatures.
New Description: Dawn's Light now deals 25/30/35/40/45/50/55/60% of the amount healed as damage to the target's adjacent tiles. Deals double damage to creatures.
Shadow
Shadow is being pushed further into its identity as a scrappy, adaptive fighter that shifts based on weapon choice. Anti-Healing Venom now rewards close-range commitment with stronger melee performance, while being toned down at range. Illusive follows the same philosophy, offering greater payoff for melee users at a higher cost.
Shadow Kick trades some raw damage for maintaining its key interrupt utility. Overall, these changes emphasize deliberate play: choose your range, commit to it, and the kit will reward you accordingly.

Anti-Healing Venom
Damage decreased from 50% to 40%.
Healing reduction decreased from 50% to 20%.
When using melee weapons, damage increased from 40% to 60% and healing reduction increased from 20% to 30%.
Mana cost increased from 8% to 12%.
New Description: Deals 40% (Weapon Power) weapon damage to the target and reduces healing received from skills by 20% for 5 seconds. Damage is increased to 60% (Weapon Power) weapon damage and healing reduction to 30% when using melee weapons. Increases duration by 2 seconds per 10 Aether consumed. The range of this skill adapts to the weapon you are currently wielding.
Illusive
Power reduction increased from 30% to 40%.
Duration decreased from 2 to 1.5 seconds.
Aether scaling decreased from 0.6 seconds to 0.5 seconds per 10 Aether.
Duration increased by 25% when using a Melee Weapon.
Mana cost increased from 15% to 23%.
New Description: Dodges all incoming basic attacks and non-area ability damage for 1.5 seconds, but your (Weapon Power) and (Spell Power) will be reduced by 40% for the skill duration. Increases duration by 0.5 seconds per 10 Aether consumed. Illusive lasts 25% longer when wielding a melee weapon.
Shadow Kick
Damage decreased from 100% to 75%.
New Description: Kicks the target, dealing 75% (Weapon Power) weapon damage and interrupts a target's channeling. If you interrupt a skill, adds a 30% slow to the target's channeling and skill global cooldown for 4 seconds.
Vile Wurm (RavenCard)
Venom now deals double damage to creatures.
New Description: Now also applies a Venom that deals 5/7/9/11/13/15% (Weapon Power) weapon damage every second for the skill duration. This Venom deals double damage against creatures.
Spiritual
Spiritual received targeted refinements to its core support tools. Windstrike Spirit now hits harder and scales better with Aether, but has reduced effectiveness with faster attack styles like dual wielding and Light Blade to keep it balanced.
Party Recovery gets a small but meaningful boost, reinforcing Spiritual’s role as a reliable source of sustained group healing. These adjustments are subtle, but they should make the Archetype feel tighter and more consistent in real scenarios.

Party Recovery
Healing increased from 20% to 23%.
Scaling increased from 6% to 7%.
New Description: Restores 23% (Healing Power) health each second for 15 seconds to the entire party. Regenerates additional 7% (Healing Power) health per 10 Aether consumed.
Windstrike Spirit
Damage is now halved when dual wielding or using Light Blade.
Damage increased from 20% to 25%.
Aether-based damage increased from 3% to 5%.
Mana cost increased from 5% to 8%.
New Description: Imbue your target's weapon with wind for 15 seconds. Every basic attack of the target affected by Windstrike Spirit deals additional 25% Adaptive Damage to the target. Increases Windstrike Spirit damage by 5% Adaptive Damage per 10 Aether consumed. Damage increased by this skill is reduced by half when dual wielding or using Light Blade.
Archery
Celestial Barrage steps into the spotlight with a series of impactful upgrades. Its damage has been increased across all ranks, its crowd control upgraded from a slow to a snare, and most importantly, it now grants full immunity during its channel.
This means no more interruptions. When you commit to your ultimate, you can see it through. A cleaner, more reliable, and far more threatening tool overall.

Celestial Barrage (Legacy Skill)
Damage buff increased from 180%/220%/260% to 210%/260%/310%.
Now applies Snare instead of Slow.
Now invulnerable and immune to crowd control while channeling.
New Description: Shoots 3 waves of arrows, with each wave dealing (210%/260%/310%) (Weapon Power) weapon damage and snaring targets hit for 3 seconds. This skill is channeled for its duration. You are invulnerable and immune to crowd control effects while channeling this skill.
Naturalist
Naturalist is being refined into a true frontline hybrid, excelling in the thick of combat by cursing enemies, shielding allies, and controlling space. Many skills received buffs to reward aggressive positioning, while underperforming RavenCards were significantly improved.
At the same time, a few sustain-heavy elements like Nurturing Presence and Cosmic Karma were slightly toned down to keep overall balance in check. In return, the Archetype's moment-to-moment gameplay should feel far more impactful, with skills like One with the Hive and Queen's Charge standing out as powerful tactical tools.

Avatar of Decay
Defense reduction decreased from 15% to 5%.
Area damage increased from 60% to 75%.
Mana cost increased from 15% to 20%.
New Description: Become the Avatar of Decay for 8 seconds. While this effect is active, your (Attack Power) is increased by 10% and your (Weapon Defense) and (Spell Defense) are decreased by 5%. All adjacent enemies take 75% (Spell Power) spell damage every second for the duration of the skill. Targets damaged by Avatar of Decay area of effect damage are afflicted with Decay Curse for 8 seconds, damaging them for 10% (Spell Power) spell damage every second. This damage is increased by an additional 10% (Spell Power) for each damage over time effect on the target, up to a maximum of 40% (Spell Power) per second. Increases Avatar of Decay area of effect damage by 5% (Spell Power) per 10 Aether consumed for the duration of the effect. Upon using this skill, Avatar of Rebirth also goes into cooldown.
Avatar of Rebirth
Mana cost increased from 15% to 20%.
Living Roots Swarm
Barrier increased from 120% to 150%.
Now deals double damage to creatures.
Cooldown decreased from 60 to 50 seconds.
New Description: Sends out a wave of roots that covers a large area in front of the caster. As the wave travels forward, deals 100% (Spell Power) spell damage to all targets hit and snares them for 2.5 seconds. Friendly targets hit by the wave of roots receive a Barrier of 150% (Healing Power) for 6 seconds. The damage of Living Roots Swarm is increased by 10% (Spell Power) per 10 Aether consumed. Deals double damage to creatures.
One with the Hive
Now off global cooldown.
Mana cost increased from 10% to 15%.
New Description: Leaps to the desired location, receiving 15% extra (Weapon Defense) and (Spell Defense) and applying a 10% extra (Weapon Defense) and (Spell Defense) to all party members within a medium area for 6 seconds. It also applies a poison to every enemy within the same area, dealing 30% (Spell Power) spell damage every 3 seconds for 12 seconds. This skill has no global cooldown.
Queen's Charge
Self movement speed increased from 20% to 25%.
Party movement speed increased from 15% to 20%.
Cooldown decreased from 60 to 45 seconds.
New Description: You become immune to slow and gain 25% increased Movement Speed for 6 seconds. The Movement Speed of up to 5 party members within a large area is increased by 20% for 6 seconds. Increases the Movement Speed bonus on yourself by 2% per 10 Aether consumed.
Solar Flare
Damage increased from 75% to 85%.
Mana cost slightly increased from 9% to 10%.
Cooldown slightly decreased from 30 to 29 seconds.
New Description: Deals 85% (Spell Power) spell damage to all targets in a small area around yourself. Targets hit will become confused for 2.5 seconds. Increases the damage of Solar Flare by 10% per 10 Aether consumed. Deals double damage to creatures.
Equilibrium (Passive)
Defense reduction should work as intended now.
New Description: Increases your (Attack Power) by 12% and decreases your (Defense Power) by 5% while above 50% Maximum Health. Increases your (Defense Power) by 5% and decreases your (Attack Power) by 12% while under 50% Maximum Health.
Karmic Scales (Passive)
Reflect damage increased from 25% to 40%.
New Description: Enemy damage over time effects inflicted upon you reflect 40% of their damage dealt back to the caster if they're within 6 tiles.
Nurturing Presence (Passive)
Barrier conversion decreased from 15% to 10%.
Duration decreased from 5 to 3 seconds.
Defense Power penalty removed.
New Description: When healing an ally (yourself included) using a healing skill, convert 10% of the total amount into a barrier while you are wielding a totem. The barrier lasts 3 seconds. This effect can occur once every 6 seconds.
Cosmic Karma (Legacy Skill)
Damage decreased from 180% to 150%.
Blind duration doubled.
Skill duration decreased from 8 to 6 seconds.
Movement Speed bonus removed.
Allies are now healed for 100%/150%/200% per second instead of 100% every 2 seconds.
Now dispels 1 negative condition per heal (1 dispel per second).
New Description: Calls down a wave of lunar energy to strike at your current position and wash over a large area for 6 seconds. All allies within the affected area are healed for (200%/300%/400%) (Healing Power) in the initial strike. Enemy targets are hit for 150% (Spell Power) spell damage and are blinded for 6 seconds. After the initial strike and for the next 6 seconds all allies within the area of effect of Cosmic Karma are healed by (100%/150%/200%) (Healing Power) and dispel 1 negative condition every 1 second. Enemies within the area of effect are slowed by (30%/45%/60%).
Dusk Crawler (RavenCard)
Marks required for silence decreased from 6 to 5.
New Description: Avatar of Decay marks enemy targets for 6 seconds each time it deals damage to them, and upon reaching 5 marks, they are consumed and the target is silenced for 1.2/1.6/2/2.4/2.8/3.2/3.6 seconds.
Mossback Colossus (RavenCard)
Barrier scaling doubled, increasing from 20–50% to 40–70%.
New Description: Queen's Charge also generates a Barrier on you equal to 40/45/50/55/60/65/70% (Healing Power) for each party member affected by the skill.
Serafine (RavenCard)
Damage over time now applies faster, decreasing from every 2 seconds to every 1 second.
Duration decreased by half, decreasing from 10 to 5 seconds.
Bloom damage increased from 300% to 325%.
New Description: Thirsty Sapling applied by Blooming Sapling no longer drains Maximum Mana of its target. Instead, becomes a Bloody Sapling, making the enemy target suffer 8/10/12/14/16/18/20/22% (Spell Power) spell damage every 1 second for 5 seconds. After 5 seconds have passed, Bloody Sapling blooms, dealing 325% (Spell Power) spell damage to the target and to enemies within a small area around it.
Wizardry
Wizardry saw light adjustments focused on resource balance rather than gameplay changes. Combustion and Erupt now have higher mana costs and cooldowns to better reflect their power. These are still the same strong tools, but now come with a more appropriate cost for their impact.

Combustion
Mana cost increased from 10% to 12%.
Erupt
Mana cost increased from 3% to 7%.
Cooldown increased from 15 to 18 seconds.
Witchcraft
Witchcraft has been refined to offer stronger payoff in extended fights while tightening its control windows. Hex now requires a more deliberate investment, with shorter base duration but improved scaling for players who commit resources.
Witch’s Call has been significantly enhanced, introducing stacking effects and self-healing that reinforce the fantasy of a curse-driven playstyle that grows stronger over time.

Hex
Base duration decreased from 2 seconds to 1.5 seconds, but scaling increased from 0.4 to 0.5 seconds per 10 Aether.
Mana cost increased from 10% to 14%.
Cooldown increased from 45 to 50 seconds.
New Description: Turns the target into a toad for 1.5 seconds, reducing their healing received by 35% for the duration of the effect. Increases duration for 0.5 seconds per 10 Aether consumed.
Witch's Call (Legacy Skill)
Initial damage now unleashes crows upon enemies in a medium area for 8 seconds, dealing 8%/10%/12% to all targets in the area of effect.
Now heals the caster for 10% of the damage dealt.
New Description: Unleashes crows upon your enemies in a medium area for 8 seconds, dealing (8%/10%/12%) (Spell Power) to all targets in the area of effect every 1 second while applying a stack of Crow's Corruption with each damaging hit. Crow's Corruption lasts for 2 seconds, dealing (20%/25%/30%) (Spell Power) for each stack every 1 second and slowing affected targets by 20% for 2 seconds. You heal for 10% of the damage dealt by crows. Every subsequent stack will refresh the duration of Crow's Corruption.
Ballistics
Ballistics received a comprehensive pass addressing long-standing player feedback while reinforcing its identity as a versatile gunslinger. The goal was to smooth out frustrating mechanics, elevate underperforming RavenCards, and strengthen its role as a ranged DPS with meaningful utility. The result is a more fluid, impactful kit that better rewards both damage output and team support.

Double Tap
Cast time removed (previously 0.8 seconds).
Damage decreased from 105% to 100%.
Now scales with damage instead of cast time.
Now counts as an auto attack for compatible skills.
Mana cost increased from 3% to 5%.
New Description: Shoots basic attack bullets twice, with each shot dealing 100% (Weapon Power) weapon damage. Damage is increased by 5% (Weapon Power) weapon damage per 10 Aether consumed.
Grappling Hook
Now off global cooldown.
Mana cost decreased from 7% to 5%.
Cooldown decreased from 40 to 35 seconds.
New Description: Launches a hook onto a chosen location, quickly pulling yourself towards it. This skill has no global cooldown.
Illegal Munitions
Dual wielding weapon damage increased from 50% to 70%.
Trigger rate increased from 0.8 to 0.5 seconds.
Mana cost increased from 10% to 15%.
Cooldown increased from 17 to 20 seconds.
New Description: Makes your basic attacks detonate on hit, dealing 70% (Adaptive Power) adaptive damage around your target. If dual wielding or using a Light Blade, the damage dealt by Illegal Munitions is 35% (Weapon Power) weapon damage per hit instead. This effect lasts for 5 seconds, only affects basic attacks and triggers once every 0.5 seconds. The duration of this effect is increased by 0.5 seconds per 10 Aether consumed.
Makeshift Grenade
Damage increased from 200% to 300%.
Burn duration increased by 1 second.
Burn damage increased by 10%.
Mana cost increased from 11% to 12%.
Cooldown increased from 40 to 45 seconds.
New Description: Throws a makeshift grenade on the chosen location, dealing 300% (Weapon Power) weapon damage in a small area and ignites the ground for 3 seconds. Enemies who stand on burning ground are set on fire, taking 50% (Weapon Power) weapon damage each second for 3 seconds.
Multi-Target
Base damage increased by 20%.
Additional lock time decreased by half.
Extra shot damage increased by 10%.
Damage falloff changed from 125% to 135%.
Cooldown increased from 30 to 35 seconds.
New Description: Locks onto your target while channeling for 0.2 seconds and then shoots, dealing 220% (Weapon Power) weapon damage. Every 10 Aether consumed, adds an extra shot, locking for an additional 0.1 seconds, prioritizing new targets. Each shot deals 135% (Weapon Power) weapon damage, but hitting the same target more than once reduces each hit by 15% damage.
Pirate’s Ambrosia
Now grants Adaptive Power.
Duration increased from 3 to 4 seconds.
Slow changed to 40% instead of preventing movement.
Mana cost increased from 15% to 20%.
Cooldown increased from 20 to 23 seconds.
New Description: Makes you drink from a keg of Pirate's Ambrosia, healing you for 115% (Adaptive Power) adaptive damage every second for 4 seconds. You are slowed by 40% while drinking from the keg.
Quick Draw
Now treated as an auto attack for compatible skills.
Mana cost decreased from 5% to 4%.
Cooldown decreased from 15 to 13 seconds.
New Description: Shoots two basic attack bullets in rapid succession, dealing 155% (Weapon Power) weapon damage to your main target and 115% (Weapon Power) weapon damage to any available secondary target. If there's no secondary target available, the second shot targets the primary one instead.
Scatter Shot
Self and enemy knockback removed.
Damage decreased from 195% to 185%.
Scaling decreased from 25% to 20%.
Mana cost increased from 7% to 9%.
New Description: Fires a scattering blast that deals 185% (Weapon Power) weapon damage to targets in front of you. Increases Scatter Shot damage by 20% (Weapon Power) weapon damage per 10 Aether consumed.
Target Practice
Weapon Defense debuff decreased from 5% to 3%.
New Description: Shoots your target, dealing 90% (Weapon Power) weapon damage. Every third shot deals 120% (Weapon Power) weapon damage and lowers the target's Weapon Defense by 3% for 3 seconds.
No Mercy (Passive)
Critical damage bonus decreased from 30% to 20%.
New Description: Increases Critical Damage by 20% for targets below 25% Health.
Suppressive Fire (Passive)
Removed 5-stack bonus.
Slow reduced from 2.0% to 1.5%.
Stacks now refresh duration.
New Description: Hitting an enemy with basic attacks, Target Practice, Double Tap or Quick Draw applies 1 stack of Suppressive Fire, up to 5 stacks. Each stack reduces the target's (Weapon Power) and (Spell Power) by 1.2% and slows them by 1.5% for 5 seconds. Every subsequent stack will refresh the duration.
Captain's Ordinance (Legacy Skill)
Cannonballs increased from 9 to 18.
Now fires 3 cannonballs per interval, every 0.6 seconds.
New Description: Summons a barrage of 18 cannonballs to strike down a very large area around yourself, three cannonballs striking every 0.6 seconds. Each cannonball deals (250%/270%/290%) (Weapon Power) weapon damage in a small area and sets targets hit on fire, burning them for (40%/50%/60%) (Weapon Power) weapon damage every second for 4 seconds.
Black Bear (RavenCard)
Bleed damage increased from 15–22% to 27–41%, nearly doubling its value.
Bleed duration reduced from 3 to 2 seconds.
New Description: Quick Draw can now also inflict a debilitating bleed effect on all targets hit, dealing 25/27/29/31/33/35/37/39% (Weapon Power) weapon damage every second for a total of 2 seconds.
Blaze Spider (RavenCard)
Burn damage increased by approximately 2.5x.
New Description: Every third shot now fires an incendiary round, burning the target for 12.5/15/17.5/20/22.5/25/27.5/30% (Weapon Power) weapon damage every second for 3 seconds.
Blood Spawn (RavenCard)
Now reduces the Weapon Defense like the primary skill.
New Description: Every third shot now becomes a Blood Shot, healing you for 10/12.5/15/17.5/20/22.5/25/27.5% (Weapon Power), while still lowering the target's Weapon Defense.
Embercap Mushroom (RavenCard)
Pool spawn rate increased by 60%.
Damage increased from 5–15.5% to 10–24%.
New Description: While Illegal Munitions is active, creates a magma pool below your current target every 2.5 seconds when hitting them with basic attacks. The magma pool lasts 2 seconds and deals 10/12/14/16/18/20/22/24% (Adaptive Power) adaptive damage each second to enemies standing over it.
Great White Shark (RavenCard)
No longer removes base area of effect.
Now stacks up to 3 times.
New Description: Illegal Munitions will now make your basic attacks apply Corroded Armor to your targets, reducing their (Weapon Defense) and (Spell Defense) by 1/1.2/1.4/1.6/1.8/2/2.2/2.4% per hit. Corroded Armor lasts 4 seconds and stacks up to three times. Every subsequent stack will refresh the duration.
Hossoc the Grievous (RavenCard)
Bomb explosion speed increased significantly, decreasing from 2 seconds to 0.3 seconds.
Damage increased from 50–67.5% to 70–105%.
New Description: The second shot from Quick Draw now leaves a bomb at the target's position. The bomb explodes after 0.3 seconds, dealing 70/75/80/85/90/95/100/105% (Weapon Power) weapon damage to targets in a small area around itself.
Morningstar Forester (RavenCard)
Now party-wide speed buff.
Keeps base heal.
New Description: Pirate's Ambrosia now additionally boosts your party members in a large area, increasing your and their Movement Speed by 20/21.5/23/24.5/26/27.5/29/30.5% for 3.9/4.2/4.5/4.8/5.1/5.4/5.7/6 seconds. This effect is applied right after you begin channeling the Pirate's Ambrosia.
Mossolith (RavenCard)
Shrapnel damage increased from 200-235% to 225-400%.
Now explodes in a medium area instead of a small area.
Still ignites the ground.
New Description: Makeshift Grenade explosion damage is replaced by mossolith crystalite shrapnel, dealing 225/250/275/300/325/350/375/400% (Weapon Power) weapon damage in a medium area. The ground still ignites in a small area with the same burning effect.
Reiner Blitz (RavenCard)
Explosion speed increased, decreasing from 0.5 to 0.3 seconds.
Damage increased from 45–80% to 50–120%.
No longer requires pushback.
New Description: After firing Scatter Shot, drops a bomb at your position that will explode after 0.3 seconds, dealing 50/60/70/80/90/100/110/120% (Weapon Power) weapon damage to targets in a small area around itself.
Ronan's Wraith (RavenCard)
Curse damage approximately tripled.
Tick rate increased from every 2 seconds to every 1 second.
Now grants Adaptive Power.
New Description: Multi-Target hits no longer deal direct damage, and instead remove one random beneficial effect on each target hit. In case a beneficial effect is successfully removed, the target becomes afflicted by a curse, dealing 50/55/60/65/70/75/80/85% (Adaptive Power) adaptive damage every 1 second for 4 seconds. Only one beneficial effect can be removed from each individual target.
Spikehorn Drake (RavenCard)
Slow increased from 10–25% to 16–29%.
New Description: The second shot from Double Tap also slows the target by 16/18/20/22/24/26/28% for 2 seconds.
Tiger Bug Spitter (RavenCard)
Poison damage significantly increased.
Duration decreased from 5 to 3 seconds.
New Description: Hits from Multi-Target poison the enemy, dealing 30/32/34/36/38/40/42/44% (Weapon Power) weapon damage every second for 3 seconds. Additional hits refresh this duration.
Vermurat (RavenCard)
Removed two charges.
Now extends burn duration/damage.
New Description: Makeshift Grenade is now filled with liquid fire, prolonging its tile igniting effect to 5/5.5/6/6.5/7/7.5/8/8.5 seconds and increasing its damage done to 55/60/65/70/75/80/85/90% (Weapon Power) weapon damage per second for 3 seconds.
That wraps up the main balance changes for this update! We will be closely monitoring your feedback and in-game data around these Archetype changes, and we are ready to make further adjustments as needed to keep everything in a healthy spot.

General
[🤝] Players can now enter Madness Aether Echoes without using a scroll, following the same rules applied to other difficulty levels (no rewards, achievements, or Fame without scroll usage).
[🤝] A visual indicator has been added to the debuff bar to show when a player is affected by the Corrupted Fang item, allowing other players to clearly identify the effect.

The 25% chance to receive double materials from Open World Regional buffs now properly applies to Open World Mining.
The Withdraw $QUEST screen now properly updates the required silver value when switching between Stake and normal withdrawal options.
Pets now properly retain their stat bonuses when the character dies. Previously, a bug could temporarily hide the bonus until the player logged out and back in.
Fixed an issue with the Serendipity Draught description, which incorrectly displayed a 15-minute duration and cooldown. The correct values are 10 minutes duration and 10 minutes cooldown.
Fixed an issue related to shadows that could cause the client to crash randomly.

Doctor Putridus is mad, even by Hookmask standards. Once a respected scholar, he was dishonorably expelled from the Lorekeep for undisclosed reasons and soon found his place among the Hookmasks. Rising through their ranks, he earned the freedom to pursue his most twisted theories unchecked.
Though he still claims to seek the alchemical evolution of mankind, that noble goal has long since become little more than a pretense for the pleasure he takes in mutating, injecting, disfiguring, and torturing his subjects.

Tell us what you think about Update 1.2.6: Join the discussion in our Tavern on Discord and share your thoughts!