Warrior Mage Fighting

Update 1.2.3 Notes

As we continue with our weekly updates, Update 1.2.3 brings a strong focus on performance and overall gameplay smoothness!

We have introduced major optimizations to how the World Map is processed, significantly reducing server strain and improving responsiveness during movement, floor transitions, and combat — particularly in large-scale PvP scenarios.

In addition to these core improvements, the update includes Infusion progression updates, quality-of-life features highly requested by the community, and more important bug fixes! These also lay important groundwork for a more hype-packed Update 1.2.4 coming next!

Read the full Update Notes below for a complete breakdown! 💗
 


A big part of this update is here. We have implemented a series of backend and client-side improvements aimed at making gameplay smoother, faster, and more responsive across the board.

One of the biggest changes moves World Map processing from the server to the client, significantly reducing server load during actions such as changing floors and using movement-related skills, resulting in more consistent performance during moment-to-moment gameplay such as big PvP fights.

Additionally, several skills have received internal implementation optimizations, improving how they are processed and further reducing performance overhead.

Together, these changes are aimed at creating a more stable experience today and lay the groundwork for even more performance improvements in future updates!
 


General

  • The Marketplace is now accessible at Legacy Level 20 (previously 40).
  • $QUEST rewards from Guild Expedition Jewels Leaderboard Season 2 have been distributed to all eligible guilds. Land rewards are still being processed and will be delivered shortly.
  • Added a display filter to the All Currencies tab in the Inventory, allowing players to choose which currencies are shown. By default, all currencies are visible, and hidden currencies can be toggled without changing the tab’s layout.


Target

  • Updated target range behavior so offensive targets (red) are no longer immediately cleared when switching floors.
  • Added a client-side auto-retarget system that temporarily saves offensive targets lost due to floor changes and automatically reselects them if they re-enter range and line of sight within 5 seconds. Targets are still lost if they move out of range, die, enter a PZ, or change PvP state (unless permitted by combat rules), or if the player manually changes/removes their target.


Infusion

We are expanding the Infusion progression and reworking how Infusion tiers are distributed to make grinding more flexible, more rewarding, and better aligned with long-term progression.

A new Tier 7 Infusion (Radiant Infusion) has been added for Level 80+, and the current Tier 6 (Ornate Infusion) now starts at Level 70+ (previously 75). Going forward, higher Infusion tiers will follow a 10-level spacing between tiers, instead of the previous 15-level gap, better matching the slower progression curve at higher levels.

In addition, Infusion drops now use a linear scaling distribution instead of hard level breakpoints. As a creature’s level approaches the next Infusion tier’s starting level, there is a progressively higher chance to obtain an Infusion from the next tier, while the chance for the current tier decreases proportionally. Once the next tier’s starting level is reached, that tier becomes the guaranteed drop.

This means players can begin seeing higher-tier Infusions slightly earlier, allowing more flexibility in where you choose to grind and making progression feel smoother and more fluid!

Example: Previously, killing Level 65 creatures would only drop Ghostly Infusion (T5). Now, they also have a chance to drop Ornate Infusion (T6). With linear scaling, a level 65 creature will drop Ghostly Infusion in roughly half of the cases and Ornate Infusion in the other half. This does not affect the chance to obtain an Infusion, only which Infusion tier is obtained.

Infusion Tiers (1 to 5 remain unchanged):

  • [Tier 1] Infusion — Level 1+ (10 EXP)
  • [Tier 2] Warband Infusion — Level 15+ (20 EXP)
  • [Tier 3] Ancient Infusion — Level 30+ (40 EXP)
  • [Tier 4] Carved Infusion — Level 45+ (60 EXP)
  • [Tier 5] Ghostly Infusion — Level 60+ (75 EXP)
  • [Tier 6] Ornate Infusion — Level 70+ (90 EXP)
  • [Tier 7] Radiant Infusion — Level 80+ (105 EXP)
     

 

  • The RavenCard Troll Champion (Skill Revenge) now correctly applies its bonus damage to surround damage.
  • Fixed an issue where Aether Echoes rewards were not always granting experience due to an incorrect Effective Level calculation. The Effective Level is now reset before reward distribution to ensure EXP is properly awarded.
  • Fixed the descriptions of several ship components and added missing PT-BR translations, including Double Fishing Crane, Fishing Crane, Large Ammunitions Cabin, Large Fishing Nets, Large Maintenance Unit, Large Tradepack Container, Medium Fishing Nets, Small Fishing Nets, and Sturdy Double Crane.


Tell us what you think about the Update 1.2.3: Join the discussion in our Tavern on Discord and share your thoughts!