Friday, February 6, 2026

Update 1.2.4 delivers a powerful mix of long-awaited improvements and exciting new customization options!
On the progression and balance side, Aether Monoliths have received a rework to bring a more predictable schedule for participation and more balanced Fame rewards in comparison to other RavenQuest Fame rewards, addressing some of the most common concerns around competitive play. On the customization side, we are expanding what it means to express your identity in combat, with new Pets and the introduction of Kill Animations — a brand-new cosmetic system that turns every victory into a visual statement.
Whether you are pushing for Fame, hunting for your next favorite companion, or looking for new ways to personalize your character, this update lays important groundwork for the future while delivering meaningful upgrades right now!

A brand-new cosmetic category has arrived: On-Kill Animations, a flashy way to customize how your victories look.
On-Kill Animations replace the default death effect with unique, high-impact visual finishers that trigger whenever you land the final blow on another player. With a custom On-Kill Animation equipped, every kill becomes even more special, letting you showcase your style, personality, and dominance on the battlefield!
To kick things off, we are introducing the first custom On-Kill Animation: Reaper. This dark and menacing Limited Edition finisher marks your kills with a signature visual flourish and sets the tone for future additions. Players who obtain the Mors Pet (new) from the Lucky Wheel will automatically receive the Reaper Kill Animation as a bonus, making it an exclusive way to enhance both your companion and your combat presence!

On-Kill Animations are cosmetic and function similarly to Player Outfits, with some being Ascendable and some being Non-Ascendable.
To support this new feature, a new On-Kill Animations tab has been added under Character > Effects. From this tab, players can select the new kill animation and any custom ones they own and, in future updates, purchase additional Animations using Lucky Coins.
This is only the beginning. More of these animations are planned for future updates, giving you even more ways to personalize how your victories are remembered!

The Munk Carnival doors will officially open on Saturday, February 7th, 16:00 UTC (after a planned maintenance)!
The Carnival Wheels will be refreshed with a brand-new lineup, introducing 10 new Pets (including Shiny variants) to discover and collect. Whether you are hunting for your next favorite companion or expanding your collection, there’s never been a better time to spin the Wheel. Meet the new Pets arriving in RavenQuest:

At the same time, a group of existing Pets has retired from the Carnival. 9 Pets have been removed from the Wheel and can no longer be obtained, making room for fresh faces:
To celebrate the arrival of Pets in Update 1.2.4, a special Gemstone Transmutation Event will go live alongside the update! For a limited time only (this week) all $QUEST gained from Gemstone transmutation will be increased by 50%. Don’t miss this opportunity to maximize your gains while the event is active!

And that’s not all. As mentioned above, any Mors obtained from the Wheel will now come with an exclusive On-Kill Animation, granting a new way to showcase your style, personality, and dominance in combat. This empowered Pets will only be available for a certain period of time, making this the perfect moment to spin the Wheel.

A common concern with Monoliths has been with the change to an unpredictable schedule for Monolith spawning. This change has led to Guilds and players still feeling the need to be available 24/7 incase a Monolith spawns, with a significant fear of missing out if not.
We have implemented several changes to how Aether Monoliths spawn for better predictability and scheduling, as well as flexibility for Guilds and Adventurers based on their timezone.
Monoliths will now spawn two times each day at consistent Warzone windows based on the day of the week, the time alternating by day of the week:
Time Windows
This also ensures that the Warzone spawning on Saturdays will not overlap with Guild Wars.
Fame Rewards
We have been closely monitoring the Aether Monolith system since the previous patches. Based on overwhelming community feedback and internal data, we fully agree that Fame contribution from Monoliths was disproportionately high for the activity, resulting in an unhealthy concentration of Fame on a single system that is very top heavy and exclusive. With this, we have made the following changes to Fame amounts from Monoliths, keeping them a strong Fame gain, but not invalidating majority of other Fame sources in RavenQuest:
Monolith Locations
Lastly, we have identified cases where a single guild could leverage the terrain around certain Monoliths to control access and significantly limit other players’ ability to contest them. To reduce positional advantages and encourage more dynamic engagements, we have relocated several Monoliths to more open areas and added new Waypoints, while also improving pathing between existing Waypoints and Monolith locations.
Monolith Position Updates
Waypoint Updates

We have implemented an optimization to how the Minimap is rendered by breaking it into a grid of smaller image tiles instead of using a single large texture. This allows minimap textures to load more efficiently, reducing memory overhead and improving loading behavior when entering new areas or when the minimap updates.
As a result, players should experience faster and more consistent Minimap loading as part of our ongoing performance improvement efforts!

Aether Rifts
The current prevalence of self-healing builds in 1v1 Rifts often turns matches into prolonged cat-and-mouse scenarios, where highly durable healers can survive for extended periods while dealing minimal damage. To address this, Severed Link’s healing reduction now escalates faster and more aggressively, specifically targeting builds that rely on excessively extending match duration.
Additionally, Severed Link is now split into two distinct versions based on game mode: one for 1v1 Aether Rifts and one for 2v2 Aether Rifts. While the name and icon remain unchanged, the description has been updated to reflect the new behavior:
1v1 Version
In 1v1 Aether Rifts, Severed Link now reduces healing effectiveness by 9% per minute, ticking every 20 seconds. The effect can stack continuously up to 22 stacks, reaching a maximum of 65% total Healing reduction. Severed Link cannot be purified by any means. Health Potions retain their existing interaction, and now additionally remove 3 Severed Link stacks when used.
2v2 Version
In 2v2 Aether Rifts, Severed Link reduces healing effectiveness by 6% per minute, ticking every 20 seconds. The effect can stack continuously up to 33 stacks, also reaching a maximum of 65% total Healing reduction. As with the 1v1 version, Severed Link cannot be purified. Health Potions continue to interact with the effect and now remove 3 Severed Link stacks when used.
Rangers Company
Expeditions
Miscellaneous

Tell us what you think about the Update 1.2.4: Join the discussion in our Tavern on Discord and share your thoughts!