Adventurers, as we look ahead to the challenges and content coming in the next months, it’s important to have a clear view of where we stand today. To help with that, all minor updates between the Treasures Below and the Munk Madness Expansions are present in this post, organized by date.
This collection serve as both a reference and a foundation for the journey ahead — making sure no detail is missed as we move forward together.
General Changes
The Harvest Eve Event has concluded, and all remaining Supplybags and Harvest Coins should remain with players. Thank you so much for participating! 🎃
Due to the Pets System DevBlog announcement, and to keep the economy fair, all Gemstone listings from the Marketplace were reset / returned back to those who listed them.
General Changes
Added missing sound effects for the Naturalist and Ballistics Archetype skills, and updated sound effects for all weapon skills.
Fixes
The Dynamic Event “Lit Beacons” is now properly granting the correct reward upon completion.
Fixed an issue where the Fish icon (displayed when carrying Fish) was disappearing after a log out.
Fixed an issue where NPC barks disappeared when chat was closed, but the area could still be clicked, showing “Copy Name” and “Copy Message”.
Fixed an issue where expired Market offers could cause backpack overflow. The system now properly deliver items in the Inbox.
Fixed an issue where casting any skill that applied a Shader effect on a target hidden by the Shadow Ultimate Skill Reaper’s Eclipse would cause the target to remain invisible. Targets now properly reappear once the effect ends.
Harvest Eve
Increased the drop rate of Harvest Eve Supplybags from creatures.
Adventurer’s Board tasks now grant Harvest Coins during the event.
Adjusted the reward table inside Supplybags: Candy drops are now slightly less common, while Harvest Coin rewards are more frequent.
General Changes
Adjusted Igneas’ Tractate item locations to areas of the castle accessible to all players.
Players can now gather resources while mounted. Starting a gathering no longer forces dismount.
Removed unnecessary notification messages from Farming and Housing misc actions for a cleaner user experience.
Clicking the arrow on the action bar no longer rotates it between horizontal and vertical orientations when the padlock is closed, preventing accidental misclicks that previously disrupted the UI and required reopening the Edit UI menu.
Fixes
The Dr. Pumpkson and Harvest Reaper house cosmetics now grant the correct amount of Renown (150 each).
Fixed an issue where class names were incorrectly translated in the Skill Tree window.
Fixed an issue where the Quest Log would sometimes fail to load properly, causing it to disappear from the HUD.
Fixed an issue where secondary inventory tabs were not checked for available space, causing an “Inventory Full” message to appear during personal trades between players.
Fixes
Fixed an issue with the Golden Flag (Guild Wars) being repeatedly marked on the minimap when dropped.
Harvest Eve: Halloween is Here!
The Harvest Eve event has officially begun in RavenQuest! Collect Harvest Eve Supplybags, taste Harvest Candies, trade Harvest Coins, and claim exclusive rewards & titles during this spooky celebration.
Read the full DevBlog for all event details, and join the hunt to fill your bags with candy. The Pumpkin King has awoken once more, so enjoy another unforgettable Harvest Eve! 🎃
General Changes
To mitigate the impact of recent disconnect and lag issues (which we are aware of and working to improve as soon as possible), the first revive in Expeditions will be temporarily free. This adjustment will be reverted once server stability is fully restored.
Fixes
Dying in Guild Wars no longer resets the cooldown of Legacy Skills.
The Friendly Target feature will now be automatically removed if the targeted player dies.
Fixed an issue where the Female Wizardry Hat would incorrectly disappear during certain animations.
Fixed an issue where guild notification messages were sometimes displayed multiple times in the guild chat log.
Balance Changes
As both the team and the community have noticed, parts of the Naturalist kit have been overperforming. For this patch, we have focused on toning down the most oppressive aspects of the Archetype to bring its strengths on pair with others — especially in small-scale PvP scenarios:
Life Touch Having a Movement Speed buff, a Heal, and a Barrier with essentially 100% uptime provided too much of an edge in 1v1 and 2v2 fights. To address this, we increased the skill’s cooldown to remove full uptime and reduced the duration of its buffs to align more closely with those from the Spiritual Archetype. Additionally, we have decided that granting immunity to nearly all forms of hard crowd control in a single card was far too oppressive, so the Orca card no longer provides Stun Immunity. Both the base skill and its Orca RavenCard have been adjusted accordingly:
Reduced the duration of the Movement Speed from 5 to 4 seconds.
Increased the cooldown of the skill from 12s to 15s.
Orca (Life Touch RavenCard)
Reduced the duration of the Magical Barrier from 6 to 4 seconds.
Avatar of Decay Previously, Avatar of Decay came with virtually no tradeoff, and when paired with the Dusk Crawler card, it created engagements that opponents had almost no means of escaping — while dealing extremely high damage. We have added a defensive penalty to balance its offensive power, reducing Weapon and Spell Defense while active, and lowered the base and DoT damage to make the ability less overwhelming. Additionally, the Dusk Crawler card now requires more marks to trigger its Silence, giving opponents more opportunities to react or disengage with movement abilities:
Added a 15% reduction on Weapon Defense and Spell Defense (on top of the already existing Attack Power increase of 10%).
Reduced base damage from 75% to 60% Spell Power.
Reduced Decay Curse damage dealt and increase from 15% to 10% Spell Power.
Reduced Decay Curse maximum extra damage (from the DoT) from 45% to 40% Spell Power.
Dusk Crawler (Avatar of Decay RavenCard)
Increased from 3 to 6 the required amount of marks to trigger the Silence.
Thorn Wall The high slow value of Thorn Wall often resulted in long animation locks, leaving players with little to no chance to respond, especially given the already significant damage it deals. While Thorn Wall is meant to be a controlling and punishing ability, we have reduced the slow amount to make being caught by it less oppressive, allowing faster reaction time and more counterplay opportunities.
Reduced the slow from 70% to 40%.
Together, these adjustments aim to create more windows for disengage and counterplay against the Naturalist combo. The Archetype should still feel powerful and rewarding, but much more demanding to execute effectively in PvP. We will continue to monitor the Naturalist’s performance and will be bringing other Archetypes up to a similar power level in upcoming balance patches, ensuring a more diverse and interactive PvP environment.
General Changes
Increased the Orca health by approximately 15% to better reflect their intended toughness.
Players can no longer swap RavenCards while inside an Expedition, Arena match, or Aether Echo.
Players can now use the Tab key to target an opponent in the Arena, even if both belong to the same guild. Previously, this was only possible by clicking on the target.
Fixes
The item Mutated Pelt has been properly removed from the Loot Vendors.
Players can now properly list the item Abyssal Pearl in the Marketplace.
The Baby Munk Companion (House Decoration) can now be placed facing east.
Chaos Chains (Warfare) now correctly uses Weapon Power instead of Spell Power.
Fixed an issue where Monument to Wisdom did not grant Renown when consumed a second time.
Fixed an issue where the tooltip on Legendary Rings was not appearing.
Fixed an issue where Queen's Charge effect range was lower than intended.
Fixed an issue where it was not possible to remove the skills Shield Throw and Illusive from Aether Rift builds.
Fixed an issue where it was possible to keep the buff from the trinket Decrepit Tiara even if the item was not equipped.
Expeditions
The first Expedition Leaderboard Seasons (extended by two extra weeks) wraps up today! New rewards will be up for grabs very soon, and they may still be tied to your Expedition progress over the next couple of weeks...
Slightly reduced the overall stats of all creatures in Expeditions. Creatures are now boasting ~30% less overall strength.
Adjusted several Expedition Boss skills for better balance and encounter tuning:
Rokir Cinderskull – Summoned creatures now spawn 2 levels below the boss (previously 3).
Niraxus the Profane – Summoned creatures now spawn 3 levels below the boss (previously 4).
Valoric the Oathbreaker – Summoned creatures now spawn 3 levels below the boss (previously 4).
Valoric the Oathbreaker – Removed healing based on a percentage of total health; the skill now heals only based on absorbed damage.
Increased the bonus to creatures’ damage and health from Keys from 15% to 25% per rarity tier. The updated values are:
Common Key – 25%
Grand Key – 50%
Arcane Key – 75%
Exalted Key – 100%
Legendary Key – 125%
Fixes
Fixed an issue that caused players to receive stat bonuses from Gemstones while inside the Aether Rift.
Fixes
Fixed a bug where the One With the Hive and Grappling Hook skills would not drop the flag in GvG. Flags will now correctly drop when moving with either skill.
Temporary TradeLock System
We are rolling out a new Trade Lock System, bringing a stronger layer of fairness and balance to item circulation. From now on, items marked with the Trade Lock property will not be tradable or sellable on the Market while the lock is active. But don’t worry — this lock is only temporary.
How it Works:
Every Trade Lock lasts 25 hours of real time.
The countdown continues even if you are offline, and once the timer runs out, the lock is automatically lifted.
Players cannot remove a Trade Lock manually: it will only disappear once its time is up.
To keep things crystal clear, the Trade Lock status will always be visible in the Details section of the affected item.
This also applies to Gemstone insertions:
For Gemstones not yet equipped, a new detail block has been added. However, once a Gemstone is inserted into Equipment, its timer will always match the Equipment's timer.
When a Gemstone is inserted into Equipment, the Equipment becomes Trade Locked for 25 hours.
If a Gemstone is removed, it inherits the same Trade Lock (and remaining timer) as the Equipment it came from.
If a Gemstone is inserted into Equipment that is already Trade Locked, the timer is simply refreshed back to 25 hours.
This system ensures a healthier, fairer economy while keeping trading exciting and rewarding!
General Changes
Infusion
Added two additional changes to the Infusion Rule:
Combat → Profession Gear: Using Combat Gear as Infusion Material for Profession Gear is now blocked (applies to both Keep & Consume Equipment). We are leaving the ability to infuse your Profession Gear back to your Combat Gear for 14 days. After which time, this will be disabled. This is to ensure players that did move their Combat Gear over to Profession gear temporarily, will have sufficient time to move it back.
Warforged Gear → Warforged Gear: Infusion/Augmentation can now be applied from one Warforged Gear to another via Keep Equipment. The Warforged status remains intact. Consume Equipment still blocks this interaction.
Additionally, removed restrictions for Keep Equipment:
Using a Warforged Gear as infusion material into another Warforged Gear of a different item type is now allowed. The Warforged status remains intact.
Using an Augmented Gear as infusion material into another Augmented Gear of a different item type is now allowed. The Augmenting status remains intact.
Using more than one Warforged Gear as infusion material into another gear is now allowed.
Miscellaneous
Improved the solo matchmaking in Arenas to ensure fairer matchups. Players will now be placed into more precise MMR buckets without ending up against much higher or lower opponents.
Rebalanced the Corrupted Fang trinket to address its unhealthy impact in Arenas. The duration of its healing nullification effect has been reduced from 6 to 4 seconds, and its cooldown increased from 150 to 225 seconds. With this adjustment, the damage now applies over 4 seconds, aligning its output with the shorter duration.
New Description: Poisons the target, dealing 150 damage per second while also nullifying all healing received by the target for 4 seconds. 225 second cooldown.
Fixes
Fixed an issue causing Shields and Totems to receive more stats than intended from Augmenting Stones.
Fixed an issue where Arena matches could get stuck if a player was removed by BattleEye or a GM during matchmaking.
Guild Jewels Leaderboard
Guilds, it’s time to show your true strength! The brand-new Guild Jewels Leaderboard will rank guilds based on the total Expedition Jewels collected by all members — not just those with Crests!
With 700,000 $QUEST up for grabs, an exclusive new mount awaiting the 1st place Guild, with 15 Leaderboard positions, both large and small guilds have the opportunity to earn $QUEST.
Rally your members, and aim for the top. Prestige, $QUEST, and the legendary Sunscale Mount await!
Only guilds with at least 4,000 Jewels are eligible for rewards (in the recent cycle, this would be considered the top 15 Guilds already).
To avoid stacking new "Guild Members" last minute for the mount drop, Guild Members will need to have a Guild Crest to receive the Sunscale Mount. However, a Guild Crest is not required to contribute Jewels to the Guild Leaderboard.
The season lasts 1 week, ending on September 12th at reboot.
During this week, the individual Expedition Leaderboard will be skipped and will resume with Season 3 starting Sept. 12th.
General Changes
Thaw Festival
As the last traces of Winter fade, the Thaw Festival has officially concluded! With this update, Kanis has departed Ravencrest, and the Event Shop is no longer accessible.
During the Thaw Festival, the community successfully burned 2 Million $QUEST! With this achievement, we are raising the total $QUEST scheduled to be burned from this event to 3.5 Million — a new benchmark for the festival’s legacy. Thank you to all Adventurers who joined the revelry!
Any Spring Bulbs gathered during the festival will remain in your Inventory and may find new use in a future celebration. Until the next season of renewal!
Balance Changes
Added an icon to the 10% PvE damage reduction (received) when using melee weapons as many players were not aware of this already existing benefit of Melee Weapons. Additionally, this 10% damage reduction will now apply to PvP, not just PvE. This is a change we will be very closely monitoring to see if it will remain in, be adjusted, or potentially removed if leads to undesirable results.
Increased the damage of basic attacks from Greataxes, Greatswords, and Warhammers by 25%. Two handed weapons have had virtually no role in the meta due to the additional benefits that can come from dual-wielding. We are looking to bring stronger baseline damage to two-handed weapons as an alternative to dual-wielding. This will also be closely watched for additional adjustments.
Expeditions
Adjusted the position of one of the possible light beam puzzle spawns inside Expeditions to ensure creatures no longer block player progress.
Reduced the Merchant Influence granted by Jewels obtained in Expeditions. Each Jewel now provides 30,000 Merchant Influence instead of 100,000. While this has been a very frequently debated topic, with many active players loving the addition, the current amount of Merchant Influence from Expeditions is on the higher side than we would like. While we want to bring benefits to Landowners that actively play RavenQuest as well, not simply gathering their land and running packs once a day, we also want to make sure both are viable options, where currently it has heavily outweighed Primed Tradepacks output. We are making this adjustment now, while we continue to explore larger reworks to this pool.
Miscellaneous
The NPC Karakash, in Hadarak, will no longer sell T2 Pistol and Blunderbuss Runes. These runes are now available from Nelson in Gilead.
Gear Transfer
We are happy to announce that we are introducing a brand-new Infusion Transfer System that gives players much more flexibility when swapping gear.
Until now, using a piece of equipment as infusion material meant losing it permanently. That is no longer the case! With this update, you can now choose whether to keep your gear or consume it when using it as infusion material!
Just like the freedom you have with Archetypes, you can now maintain multiple sets of equipment and simply transfer their Infusion back and forth depending on their playstyle. This system allows you to adapt without any permanent loss:
A Healer can keep a DPS set for solo gameplay, then transfer Infusion back to their healing set when it’s time for group content.
A Tank can keep an alternate damage set without fear of wasting progress.
And every player can experiment with new setups more freely than ever!
Soulbound Carryover: If the material item is Soulbound due to a Bonded Infusion, the Soulbound property will carry over to the receiving item. However, the original material item will remain Soulbound as well.
Augmenting Stones Carryover: If the material item has Augmenting Stones, they will only carry over to the new item if it results in a higher Augmenting Level. Otherwise, the material item will retain its original Augmenting Level.
This update makes gearing more dynamic and opens up new possibilities for all playstyles – whether you are swapping roles, testing new builds, or simply maximizing your efficiency.
General Changes
Lucky Coins
Added the option to trade Lucky Coins for Silver on the Marketplace:
When creating orders, you can now choose between items or Lucky Coins.
Selecting Lucky Coins will redirect you to a dedicated section to set up the offer.
The Marketplace UI now features a category named Lucky Coins.
The Marketplace UI now shows your total Lucky Coins in the top-right corner.
Thaw Festival
The Thaw Festival is coming to an end, and so we must say farewell to certain aspects of the celebration. In this update, we are disabling certain features, however not everything is gone!
Kanis is still in Ravencrest for a little while longer to collect any remaining Spring Bulbs;
The RavenStore still has its Seasonal Events section with Spring Bulbs available if you need that last infusion to finish your collection;
All items that can be purchased from Kanis will also remain, including the Spring Bulbs themselves which will be usable for the event next time!
Arena
Added a new effect to Bloodthirsty Spectacle (Arena) that increases all damage you deal by 7.5% per stack and increased the maximum stacks from its Healing Effectiveness debuff from 10 → 13.
The global message for Arena openings will now stay on screen for only 10 seconds instead of permanently.
To allow for faster paced matches in Arenas, we are applying the following adjustments:
Match interval reduced from 30 minutes → 15 minutes.
Total Arena time window reduced from 1h 30m → 45 minutes.
Expeditions
Rebalanced the Experience gained from Expedition Chests across all tiers, for both Basic and Legendary Expeditions. Basic Expeditions now provide less EXP at all tiers, while Legendary Expeditions provide more EXP overall.
Fixes
Fixed an issue where the Warforged Pistol active spell was incorrectly granting 50% Critical Strike Damage.
Fixed an issue where obtained Adornments were not displayed under certain conditions.
Fixed an issue where an Expedition room could be accessed without completing its required Profession Checks.